Post by slade on Aug 11, 2014 21:30:16 GMT
I'm releasing the CoAdminZ mod that has been kept private for quite a while(reason mentioned below).
When I started working on it it was a modification of CoAdminUT and supposed to add a few anticheat features, nowadays it contains lots of different stuff like game fixes/new commands, game enhancing stuff and ofc. anticheat methods that are unique in Rune.
The mod is still unfinished but I still give it small updates from time to time, but it might contain a few bugs here and there but over all its running fine.
It blocks all the cheats I ever came across since I started playing Rune, including private & unknown bots.
The mod file itself is encrypted by my private obfuscator so that decompiling with the public decompilers that float around only outputs something confusing that might get you an idea of what happens inside if you really wanna understand.
Also recompiling the file to make cheats work again is impossible. ( this was done to the most of the previous anticheats that saw the day light)
Until now it had multiple protections that made sure that no one can rip the cache file and start a server theirself, this was to make it harder for ,,hackers" to bypass the anticheat by trial and error byte editing.. ( mostly the 1.01 russians )
I removed those protections now so everyone can run the mod if they want too.
It blocks all known hacks like:
[li]MundiBot [/li]
[li]xBot[/li]
[li]xBot2[/li]
[li]CleverConsole[/li]
[li]zBot[/li]
[li]hacked RuneI files[/li]
[/ul]
It detects speedhack, speeddodge, false-replicated speeddodge and much more kinky shit and prevents people from using it.
Also it detects some private hacks I came across and it has its own unique method to detect modified game files to prevent unknown hacks.
It offers different stuff like:
- a climbmode with teleports
- a camerafix for the requiem arena map
- a weaponchoice option that allows the players to select the weapon they wanna spawn with ( useful for dma )
- an enhanced scoreboard which shows the nextmap and such stuff ( and all the colors can be changed )
- an easy to use adminrights system ( 3 levels which all can have different rights )
- an ingame maplist of all installed maps
- an announcer for connecting players
- an ingame war organizor which can create random teams ( which sadly no one understands xd )
- a command to save the current gamepassword on every player so they dont need to enter it ( and also save their current team )
- new commands (check ig cmd: "help" & "pDetails" )
- new summon commands ( which only worked in runeed before)
- new summon edit menu where you can edit/delete/move/rotate/duplicate each object seperatly
- quit reason @ "left the game." message ( serverchange/disconnect/reconnect/game closed/timeout/error/locked for cheats/kick/ban/mapban )
- working capture the torch ( without fucked up torches )
- client side settings(with stuff like: automatic demorec, hudscale, timestamps, custom taunt, console transparency etc.) which can be altered with a nice ingame menu
- chatkill trophy
- banlogger (who banned who & when )
- spectators at scoreboard ( + who they're viewing )
- spectator window that shows infos about who you're currently spectating
- custom console which offers maximum security against console hacks and also offers many new possibilities for the mod
- fixed icons
- better throphy displaying at scoreboard
- ingame clock @ scoreboard
- displaying nextmap at scoreboard
- fixed blue chatcolor
- 5th team (pink/purple)
- a nice tool to edit spawned objects in a way it couldn't be done before
- custom skins
- easier commands ( added more options to existing ones )
- new commands ( stuff like "consoleKey F12" to change your consolekey etc.)
- game fixes ( stuff like that you can't push any levers or pumps right after the map started because of that retarded timer )
- many bug fixes
- security fixes
- timestamps in console
- different teamcolors for arena
- and much more shit which i cant think of atm
If you wanna check the mod out before running it on your servers, it's currently running on all Er.* and VOP servers.
Instructions on how to install:
- Put all files except the sound folder into Rune/System (if you miss one the server won't start)
- Add a serverpackage for CoAdminZ5
- Start the server by ucc.exe ( gamemodes: CoAdminZ5.Teamgame/RuneMultiPlayer/CapTheTorchGame/ArenaGameinfo )
* In case you want to enable the killing spree sounds, download the Sounds and put the CoAdminZSounds.uax into Rune/Sounds and add a serverpackage for that.
If you need help setting up your server or have questions about the CoAdminZ settings please ask here.
Credits go to
Zisu - developed the earlier versions of this mod and is a beast
Chakuza - also developed an earlier version ( which was the base for CoAdminZ )
Urpo - helped testinK and whined a lot
Silverhammer - had one good idea, the best idea in his life -> remove the rune power icon :'D
Blitznuckl - the K/D code is basically by him so credits for that kollege
MacBeth - not quite sure but I think SAScoreBoard is by him which was used by Zisu so credits for that
Frozn - for always keeping me interested in rune and programming, hah.
Emmix - provided files of old rune versions to help me testing
+ credits to all other guys i've forgot. +
+ donatorrrrrrs <3 +
(without em there wouldnt be any updates anymore)
Mero - thx much
Zyroloth - gut gefickt!
When I started working on it it was a modification of CoAdminUT and supposed to add a few anticheat features, nowadays it contains lots of different stuff like game fixes/new commands, game enhancing stuff and ofc. anticheat methods that are unique in Rune.
The mod is still unfinished but I still give it small updates from time to time, but it might contain a few bugs here and there but over all its running fine.
It blocks all the cheats I ever came across since I started playing Rune, including private & unknown bots.
The mod file itself is encrypted by my private obfuscator so that decompiling with the public decompilers that float around only outputs something confusing that might get you an idea of what happens inside if you really wanna understand.
Also recompiling the file to make cheats work again is impossible. ( this was done to the most of the previous anticheats that saw the day light)
Until now it had multiple protections that made sure that no one can rip the cache file and start a server theirself, this was to make it harder for ,,hackers" to bypass the anticheat by trial and error byte editing.. ( mostly the 1.01 russians )
I removed those protections now so everyone can run the mod if they want too.
It blocks all known hacks like:
- BBot
[li]MundiBot [/li]
[li]xBot[/li]
[li]xBot2[/li]
[li]CleverConsole[/li]
[li]zBot[/li]
[li]hacked RuneI files[/li]
[/ul]
It detects speedhack, speeddodge, false-replicated speeddodge and much more kinky shit and prevents people from using it.
Also it detects some private hacks I came across and it has its own unique method to detect modified game files to prevent unknown hacks.
It offers different stuff like:
- a climbmode with teleports
- a camerafix for the requiem arena map
- a weaponchoice option that allows the players to select the weapon they wanna spawn with ( useful for dma )
- an enhanced scoreboard which shows the nextmap and such stuff ( and all the colors can be changed )
- an easy to use adminrights system ( 3 levels which all can have different rights )
- an ingame maplist of all installed maps
- an announcer for connecting players
- an ingame war organizor which can create random teams ( which sadly no one understands xd )
- a command to save the current gamepassword on every player so they dont need to enter it ( and also save their current team )
- new commands (check ig cmd: "help" & "pDetails" )
- new summon commands ( which only worked in runeed before)
- new summon edit menu where you can edit/delete/move/rotate/duplicate each object seperatly
- quit reason @ "left the game." message ( serverchange/disconnect/reconnect/game closed/timeout/error/locked for cheats/kick/ban/mapban )
- working capture the torch ( without fucked up torches )
- client side settings(with stuff like: automatic demorec, hudscale, timestamps, custom taunt, console transparency etc.) which can be altered with a nice ingame menu
- chatkill trophy
- banlogger (who banned who & when )
- spectators at scoreboard ( + who they're viewing )
- spectator window that shows infos about who you're currently spectating
- custom console which offers maximum security against console hacks and also offers many new possibilities for the mod
- fixed icons
- better throphy displaying at scoreboard
- ingame clock @ scoreboard
- displaying nextmap at scoreboard
- fixed blue chatcolor
- 5th team (pink/purple)
- a nice tool to edit spawned objects in a way it couldn't be done before
- custom skins
- easier commands ( added more options to existing ones )
- new commands ( stuff like "consoleKey F12" to change your consolekey etc.)
- game fixes ( stuff like that you can't push any levers or pumps right after the map started because of that retarded timer )
- many bug fixes
- security fixes
- timestamps in console
- different teamcolors for arena
- and much more shit which i cant think of atm
If you wanna check the mod out before running it on your servers, it's currently running on all Er.* and VOP servers.
Instructions on how to install:
- Put all files except the sound folder into Rune/System (if you miss one the server won't start)
- Add a serverpackage for CoAdminZ5
- Start the server by ucc.exe ( gamemodes: CoAdminZ5.Teamgame/RuneMultiPlayer/CapTheTorchGame/ArenaGameinfo )
* In case you want to enable the killing spree sounds, download the Sounds and put the CoAdminZSounds.uax into Rune/Sounds and add a serverpackage for that.
If you need help setting up your server or have questions about the CoAdminZ settings please ask here.
CoAdmin changelog: (does not include everything tho)
CoAdminZ5:
- added clientside stats showing how many times you killed a person and how often you died against him
- added arena stats (seperated from other stats)
- added announcing of 1000 / 2000 / 3000 .... total kills ( can be toggled clientside )
- added ?demoRec=... parameter to pMap
- added an option to change chatlines to the F11 Menu
- added server category at f11 menu to edit scoreboard colors ingame ( saves settings to .ini and applies it to all current players, life-editing-mode lol.)
- added custom seperator color
- added custom tableheadings color
- added fps display(f11 menu) , nothing special, was just messin around
- added new hack protections
- added another version of frozns 1.09 menu to the whitelist
- added smart automatic antispam
- added anti spam for keybinds ( can't send the same keybind over and over again )
- installed version of coadmin will be displayed at serverlist now ( mutator: coadminz4... )
- fixed throwkill detection
- fixed anti repeat
- fixed runars anti spam / lovely mode
- fixed password protected text going through scoreboard
- fixed chat going through servername on dm/arena/ctt
- fixed climbmode for TDM/Arena/CTT
- fixed chat bugging
- fixed chat bubble
- fixed a bug in the anti aimbot code that locked people for standing in water
- fixed consolekey function
- fixed show chat on/off option
- fixed spectator rejoin at map change
- fixed bug in anti-fast respawn
- changed updateserver to er-horde.nl
- changed chatlines from 4 to 5 ( can be customized clientside to whatever you like )
- changed stats text
- changed default smartchat key now TAB instead of shift
- changed connecting anti-spam
- increased speedhack timer to decrease chance of getting locked for possible speedhack
- optimized F11 menu code
CoAdminZ4H:
- added ingame command "changelog"
- client settings + stats SHOULD NOT be cleared anymore if coadmin updates
- unnecessary spaces in messages get deleted now
- fixed abuse of summon category
- fixed ##0
- fixed ctrl bug
CoAdminZ4G:
- added auto-complete in chat
- added copy&paste to chat
- fixed CTT scoreboard ( 5th team caused it be bugged )
- fixed message for pPink lock
CoAdminZ4E+F:
- added an afk icon @ scoreboard ( appears if you didnt touch anything for ~1 minute)
- added trophies to arena scoreboard ( all except maxspree )
- added pAnnounce Msg to announce shit with big messages
- fixed lag on deathmatch arenas with many players like dma or hammer-arena by auto-adjusted debrispercentage
- fixed the [PASSWORD] prefix on arena servers
- fixed the bug to stand on other peoples head
- removed K/D from arena scoreboard
CoAdminZ4B:
- added a message for name change
- added experimental player statistics
- added 'menuKey' to change the F11 Menu to another button
- if shortname is "Rune Server" it will be changed to "" so it won't display crap in scoreboard
- amount of trophies stay saved if player disconnects ( like with deaths/kills )
- fixed didnt find player start( 255 ) spam
- fixed xmas sounds
CoAdminZ4A:
- added 5th team ( pink ) ( will be protected if admin chooses to protect it from joining )
- added an ingame menu for clientside settings which is controlled by arrows
- added teamnames to "team" command -> supports RED/BLUE/GREEN/GOLD/YELLOW/PURPLE/PINK/0/1/2/3/4
- added small xmas features
- added a quitreason for watching demo recorded games ( demoplay .. )
- added an option to the menu which demorecs every map automaticly if enabled
- added an option to the menu to change the HUDScale
- added an option to the menu to alter the console transparency
- added an option to the menu to toggle world collision as spectator
- added an option to the menu to toggle shownames as spectator
- added an option to the menu to donate heheheahehaehhahea
- added a summon category where you can edit your spawned objects
- added a coadmin category where you can work with the most common shit
- added Chat category to the menu
- added an option to the menu to toggle chat position
- added an option to the menu to toggle chat fading
- added an option to the menu to toggle chat clearing
- added an option to the menu to toggle chat transparency
- added an option to the menu to toggle automatic scrolling at console
- added an option to the menu to toggle chat on/off
- added an option to the menu to toggle chatbeeps on/off
- added an option to the menu to toggle spectatorwindow
- added a window for spectator that displays infos about who they're spectating
- added a custom healthbar ( not finished yet ) which can be enabled at the menu
- added dev. command "restoreDefaults" that resets custom menu settings ( design )
- added "FAT" to pMake to turn people into fattys
- changed "PAUSED" text to "NAME paused the game"
- fixed a bug that disabled error messages like "Unrecognized command"
- fixed a bug that caused the damage stats to be disabled
- fixed a bug that caused people to get locked for aimbots while they were standing on a rotating mover
- fixed accessed nones on spectator join
- fixed the anti aimbot bugging while using a bug to stay on other players
- fixed the problem with the subtitles while having experimental chat position on and auto clear off
- fixed the bug that caused the spawnweapon to be useless hehehe
- fixed some demorecordings being not-playable ( ttt )
- fixed displayed remaining time after using pSetTime to change timelimit while playing
- fixed lag on weak computers caused by menu code
- removed an anti-hack that has never locked anyone yet because rune h4x0rz are too lame to bring of something using this (but it works) to enhance performance
- keybinds/movementbinds @arrows will now be ignored until the menu is closed
- team selected by player also stay saved @ map change now
- some code enhancement to fix lag on weak computers(URPO!)
- changed version from z3g to z4a
CoAdminZ3G:
- added custom console which overwrites the client console and offers new possibilities(maximum protection against consolehax!)
- added new ANTI AIMBOT system ( sorry it disables joystick / keyboard use atm )
- added bDisableAntiAimbot to .ini in case it bugs ( or in case you want to allow joystick and keyboard turns )
- added an option to enable/disable zombies @.ini ( bAllowZombies=.. )
- added MOTDGapSize @ .ini to change the size of the gaps @ motd ( e.g.: motdgapsize=5 )
- added MOTDGapToScoreBoardSize @ .ini to change the size of the gap between scoreboard and motd (example 64)
- added MOTDGapAfterAdminEmail @ .ini to change the size of the gap admin email and motd lines (example 32)
- added ?color1=.. and ?color2=.. parameters to pWar
- added command setTaunt ID ( 1-3 ) to change taunt to a custom one
- added command pLockTeam ID to lock someones team to prevent them from changing it
- added some enhancements to the chat ( can move left now(with left arrow) in typed text to edit it, it stops working if message too long so you notice it wont be sent, can write ~ ingame)
- changed "Viewing own Camera" text to "Flycam" @ scoreboard ( to get more space )
- spectators cant send empty messages anymore
- servername is in center position now
- end of map quitreason bug fixed
- can't use plogin until the defaultpasswords are changed @ the .ini file
- pNextMap also checks if map exists now
- trophy-sorting removed, they have constant positions now to make it easier to compare throwkills and such
- small fixes
CoAdminZ3F:
- added timestamps to consolemessages ( can be turned off @ .ini ) ( [21:05:35] - Ragnar: hi )
- added quit reason @ "left the game." ( serverchange/disconnect/reconnect/game closed/timeout/locked for cheats/kick/ban/mapban )
- added pMapList ( shows all installed maps )
- announceconnect messages are now configurable in .ini
- trophy font&color changed for DMscoreboard
- a maplist of all installed maps gets generated at first startup, "pUpdateMaps" or clear the list@.ini to refresh it
- pMap does detect non-existing maps now and aborts the map change automaticly
- pMap does now broadcast a message who changed the map
- some security updates
- fixed a bug that made it possible to spam with "team 0" command
CoAdminZ3E:
- added credits command
- ShortName is displayed at the top of the MOTD now ( shortname is configurable @ rune.ini @ the servername section )
- color can be changed @ ini ( TitleColor )
- AdminEmail and AdminName are only shown at the MOTD now if they aint empty
- chatkill trophy works on DM now
- fixed rendershitz (removed the hudscale shit)
CoAdminZ3D:
- GAMEFIX: pumps and levers work from the beginning of the map now instead of waiting the retriggerdelay ( ALWAYS ANNOYED ME )
- added K/D to teh scoreboards
- added pWar ID,ID,ID,ID.. command ( tehhhh war toool #1, buy it now )
* available parameters: ?kickothers ?random ?skin1=.. ?skin2=..
* e.g: >>>pWar 3,5,1,7?random?kickothers<<< will generate random teams with those playerids + kick all other players
* e.g²: >>>pWar 3,5,1,7?kickothers?skin1=Elder?skin2=Valkyrie<<< will put 3,5 into team 1 and 1,7 in team 2 ( just the way you sort it )
* special function: pWar save ( in case you dont need the other parts of the command, this will force the team(make suar they have it next map) on any player + FORCE THE GAMEPASS SO THEY DONT NEED TO ENTER IT )
- added chatkill trophy
- added 'consolekey KEY' command to change your consolekey easily
- MOTD fadeout seconds can be altered @.ini now ( 0 equals off )
- MOTD colors can now be changed @.ini ( AdminName, AdminEmail, MOTD1-4 )
- blue color no longer stays active clientside when leaving the server
- spectators can change team again and have fixed teamsay
- entering the wrong password @ plogin while being logged in as "masteradmin" no longer logs you out (can now bind all plogins to 1 key)
- changed the color of coadmin messages to make it more visible
- changed blue color on pDetails
- changed pBan and pTban so you can't ban yourself anymore ( cuz some people did it accidently )
- fixed blue color on first join
- removed the white spectator color from pDetails because it caused a bug and to see what team specs are on
- removed the port from the ip @ ban logs ( not necessary )
- removed the runepower icons on the right bottom ( gets visible once you have runepower )
CoAdminZ3C:
- removed code that made 1.07 players unable to join
- fixed a bug in the scoreboard script that caused the background to be cut sometimes
CoAdminZ3B:
- added 2 new protections against the common runei hack
- added a shadow for the servername ( looks pro, can be disabled via .ini setting bShowShadow )
- added command "spectate" to rejoin as spectator ( faster than the old fashioned way )
- added "help" command that explains a few coadmin commands for less intelligent people
- added pMaxPlayers
- added pWeaponBlock 0/1 but had no chance to test if it works, we'll see
- added pFix, deletes all spawned pawns ( Ragnars and such shit ) and fixes player amount afterwards so that it isnt -x
- added pSetTime to change timelimit temporary ( yet does not update player hud)
- added some admin stuff
- pTeam does now save the team on the player so that it should still be the same team after map change
- changed scoreboard blue to new blue too
- spectators are now displayed @ pDetails altho the sorting may suck now
- spectators have a PINKish CHATCOLOR now since they are gay ( and to make it more readable ofc.)
- spectators can join the server now even if its full ( depending on MaxSpectators )
- fixed accessed nones
- fixed pDetails for spectators
- fixed all ID based commands, spawned ragnars and monsters will no longer be ID 0
CoAdminZ3A:
- added CTT
- added a Climbmode that allows saving and loading of positons and shows how much teleports were used in scoreboard instead of frags
- added another experimental protection against hex editing
- added anti Bam_Margera (announce flooding) function
- added Spectators to scoreboard( and who they're viewing )
- added ShowNames for spectators, TAUNT to toggle
- added pNameLock ID
- added a message for leaving spectators
- added prefix [PASSWORD] to server if a password is set ( can be turned off via .ini bShowPasswordPrefix )
- added a weaponchoice mode where the client decides which weapon he wants to spawn with ( COMMAND : select )( bWeaponChoice , only @ arena/dma )
- news & updateserver hijacked to provide new masterserver after 31th may ( everyone that joins gets the updated stuff )
- joining with sarks/zombies on dm now makes you spawn with elder2(unused official skin) ( ONLY DEATHMATCH CUZ THE COLORS OF THE SKIN AINT GOOD FOR TEAMCOLORS )
- pDefaultWeapon command understands DBA/DWS/DBH now for easier use
- fixed spectator message length and added [Spectator] to their messages
- blue color changed to light blue
- added $health$ and $weapon$ to the teamsay command for clanwars
- fixed pKillAll for Arenagames
- fixed pName message ( if longer than 30 )
- fixed timers ( commands like name/team/suicide work from the beginning of the game now instead of waitink 5 seconds )
CoAdminZ2Y:
- added command pName ID newname
- added pKillAll ( kills everyone -> makes everyone respawn immediately -> does not affect their score ) ( used to fix arena-bug and to force a defaultweapon to everyone still alive )
- added new rights-system for different passwords and shit
- added some more code protection
- added an option to announce connecting players/ players unable to connect(and why, like ip banned etc)) ( announceConnect @.ini )
- added a strict package check system with modes [ 0= off, 1= lock player, 2= silent ]
- added an enable/disable-able fix against the fucked-up camera @ requiem [ 0= off, 1= lavafix, 2= fix only fat hole, 3 = fix all]
- added an option to disable underwaterblood to prevent lag
- added experimental versionnumber
- added a protection against the most recent decompiler
- added nextmap to scoreboard/bottom ( with modes 0/1/2 , 1 = bottom, 2 = @ scoreboard )
- added experimental turnhax detection
- added another protection against decompiling
- added pMake ID ghost/fly/walk/heal/power/respawn cmd
- added MaxPlayers into scoreboard header
- added 'new' summons ( those could only be spawned in runeed before )
-> Crucifix Crucifix2 DeadBaracuda FireRing Hel HelSpikeBig HelSpikeSmall Kettle LokiStatue Oar RibInDirt1 RibInDirt2 RibInDirt3 SkinRack Table TorchHolder WagonLarge Wagon
- added a "password protected" text to scoreboard if server has a password
- added messages to pGamePass cmd
- added a private skin
- added the custom-color motd to tdm and dm
- added a protection against illegal consolecalls ( via custom scripts )
- added the forcegrip weapon cuz it pwns ( spawnable via summon forcegrip )
- changed the formula of the packagecheck
- fixed a bug with silentadmin that caused pWhois and pWhoisIP not to work (while being silent admin)
- fixed the code that caused players to be unable to pickup shields while crouching
- fixed the bug that caused the temp-defaultweapon to reset once a new player joined
- fixed the bug that caused players to crash while map changed ( Dying.Endstate crash ) (TESTME) ( ORIGINAL RUNE BUG, BITCH PLZ )
- serveradmins can now set the tolerance value
- names longer than 20 letters will no longer be cut @ mapchange/connect
- made the protection against stealing better
- pTome script improved so that players that were moving before teleport dont fly off
- servername is now bigger(@scoreboard) and it's color can be changed @ini
- headercolor @ scoreboard is changeable now
- pdetails admin commands are now ordered alphabeticockly.
CoAdminZ2V:
- added pAdminLogin [password] and pAdminLogout for silent adminlogin ( no broadcasted message, plogin is required )
- added pWhoisIP to check IPs/IP-Ranges easier without that long nephthys command
- fixed a bug with pDefaultWeapon
- removed playerstatus(admin/player) from arena scoreboard
- changed "team" command, has fixes against spamming (Name is now on .. ) and is blocked on deathmatch
- added experimental anti-clientside hacked files check
- fixed a security bug
CoAdminZ2S:
- removed CoAdmin sounds from coadmin.u (reduced file size by 200kb)
- new coadmin package, coadminzsounds.u ( will be downloaded only once, no matter if coadmin updates)
- pDetails title now contains the current versionname (Z2S)
- pDetails playerinfo-size is now based on the actual playercount and not on the maxplayercount
- changed pNextMap to pNextMap [optional MAP], if a mapname is entered, the map will automaticly start at the end of the current map e.g: pnextmap ar-hsfbros-requiem8
- added a BanLogger to see WHO banned WHO
- added pShowBans, same syntax and usage as pGetLogs
- added pWhois, very simple yet.. pWhois ID/name
- added a defaultweapon option, pDefaultWeapon shieldnoob to make everyone spawn with broadsword and shield
- fixed the StopUnderWaterSound-crash bug ( original rune-bug, no coadmin-bug!!111)
- fix: increased speedhack timer to decrease chance of getting locked for possible speedhack while joining(FOR THE 999999999 PING NIGS)
- fix: reimplemented the anti-aimbot script with slight changes
- "fixed" the arena-throw-suicide-kill
CoAdminZ2R:
- removed Sarks and Zombies due to that fucking crash. ( i'm sorry neelix.. <3)
- added command: pGetLogs [optional number begin] [option], options: all,last,anything else(it will look for logs containing your word)
- e.g.: pGetLogs wallhack - will show any wallhack log
PGetLogs Urpo - will show any cheatlogs by urpo
PgetLogs all - will show all cheatlogs
PGetLogs 20 all - will show all cheatlogs from 20 to 255
PGetLogs last - will show the last cheatlog
- fixed spacing in pKill and pStop messages
- added bArenaSounds option to CoAdminZ ini ( fix blitznuckels arena mod )
- changed SwitchedArenaColors to Red/Green
CoAdminZ2Q:
- fixed pDetails background ( now has the correct size )
- added pDefaultWeapon and pArenaMode to pDetails
- added pMeto & pTome to the Arena pDetails
- added an ingame command to switch the defaultweapon for the current map
- added an ingame command to switch the arenamode ( switched colors / default colors )
- added an option to set the arenamode @coadminz.ini ( switched colors / default colors )
- added an option to set the defaultweapon @ coadminz.ini
- added some checks to zarenahud that were only running @ zhud yet
- code optimization & removed a few useless lines
- added the arenascoreboard from satools3c
- added realtime drawing to remaining time on scoreboard
- changed arenateamcolors to green and gold
- changed arenamessagecolors to green and gold
CoAdminZ2P:
- fixed a bug from z2o that caused scores to reset after rejoin
- more protections against zbot & hbot and crap
- hack detection script is fixed & back
CoAdminZ2O:
- changed the speedhack detection script
- removed /* */ comments that seemed to fuck with my obfuscator
- removed damagestats from teamgame & runemultiplayer
- fixed auto-tempban, now works @ arenamode too
- fixed a bug that caused players to look like they are leaning forward
CoAdminZ2N:
- fixed a bug that fucked up hov skins
- fixed a bug that caused speedhack locks @ join
- added a protection against fakelag
CoAdminZ2L:
- added automatic mapban for cheaters
- added a protection against hacked lockstates
- added a protection against fake-messages
- added more protection against speedhacks
- added protection against fake-replicated speeddodge
- added protection against hacked runeplayers
- added a protection against hooked runeplayer classes
- added a protection against tickhacks
- added a message "server provided by.."
- added servertaunt function to avoid taunt scripts ( no keybinds )
- fixed bug that caused ugly flying weapons
- fixed a bug that caused a server crash while logging cheaters
- removed double space @ cheatmessages
- changed the drawing of the trophyvalues, now in teamcolor + huger font
- changed the CaBM message to less ugly english
- messages beginning with "adminlogin" or "plogin" won't be sent anymore (security)
- throphy font and color changed
- code optimization, more stable now
coadminz2f:
-fixed "First Blood!" sound-script , so suiciding / team changing will no longer cause a "first blood" sound
-removed chatspam ( to make 1.07 players able to jon)
-added spectator
-changed replaced console check ( now shows which console the player used)
- Name got locked by AntiTCC for Replaced Console[console.console].
-added protection against zBot
previous versions:
didnt write a changelog for those cuz im a lazy phuck, sorieeee
CoAdminZ5:
- added clientside stats showing how many times you killed a person and how often you died against him
- added arena stats (seperated from other stats)
- added announcing of 1000 / 2000 / 3000 .... total kills ( can be toggled clientside )
- added ?demoRec=... parameter to pMap
- added an option to change chatlines to the F11 Menu
- added server category at f11 menu to edit scoreboard colors ingame ( saves settings to .ini and applies it to all current players, life-editing-mode lol.)
- added custom seperator color
- added custom tableheadings color
- added fps display(f11 menu) , nothing special, was just messin around
- added new hack protections
- added another version of frozns 1.09 menu to the whitelist
- added smart automatic antispam
- added anti spam for keybinds ( can't send the same keybind over and over again )
- installed version of coadmin will be displayed at serverlist now ( mutator: coadminz4... )
- fixed throwkill detection
- fixed anti repeat
- fixed runars anti spam / lovely mode
- fixed password protected text going through scoreboard
- fixed chat going through servername on dm/arena/ctt
- fixed climbmode for TDM/Arena/CTT
- fixed chat bugging
- fixed chat bubble
- fixed a bug in the anti aimbot code that locked people for standing in water
- fixed consolekey function
- fixed show chat on/off option
- fixed spectator rejoin at map change
- fixed bug in anti-fast respawn
- changed updateserver to er-horde.nl
- changed chatlines from 4 to 5 ( can be customized clientside to whatever you like )
- changed stats text
- changed default smartchat key now TAB instead of shift
- changed connecting anti-spam
- increased speedhack timer to decrease chance of getting locked for possible speedhack
- optimized F11 menu code
CoAdminZ4H:
- added ingame command "changelog"
- client settings + stats SHOULD NOT be cleared anymore if coadmin updates
- unnecessary spaces in messages get deleted now
- fixed abuse of summon category
- fixed ##0
- fixed ctrl bug
CoAdminZ4G:
- added auto-complete in chat
- added copy&paste to chat
- fixed CTT scoreboard ( 5th team caused it be bugged )
- fixed message for pPink lock
CoAdminZ4E+F:
- added an afk icon @ scoreboard ( appears if you didnt touch anything for ~1 minute)
- added trophies to arena scoreboard ( all except maxspree )
- added pAnnounce Msg to announce shit with big messages
- fixed lag on deathmatch arenas with many players like dma or hammer-arena by auto-adjusted debrispercentage
- fixed the [PASSWORD] prefix on arena servers
- fixed the bug to stand on other peoples head
- removed K/D from arena scoreboard
CoAdminZ4B:
- added a message for name change
- added experimental player statistics
- added 'menuKey' to change the F11 Menu to another button
- if shortname is "Rune Server" it will be changed to "" so it won't display crap in scoreboard
- amount of trophies stay saved if player disconnects ( like with deaths/kills )
- fixed didnt find player start( 255 ) spam
- fixed xmas sounds
CoAdminZ4A:
- added 5th team ( pink ) ( will be protected if admin chooses to protect it from joining )
- added an ingame menu for clientside settings which is controlled by arrows
- added teamnames to "team" command -> supports RED/BLUE/GREEN/GOLD/YELLOW/PURPLE/PINK/0/1/2/3/4
- added small xmas features
- added a quitreason for watching demo recorded games ( demoplay .. )
- added an option to the menu which demorecs every map automaticly if enabled
- added an option to the menu to change the HUDScale
- added an option to the menu to alter the console transparency
- added an option to the menu to toggle world collision as spectator
- added an option to the menu to toggle shownames as spectator
- added an option to the menu to donate heheheahehaehhahea
- added a summon category where you can edit your spawned objects
- added a coadmin category where you can work with the most common shit
- added Chat category to the menu
- added an option to the menu to toggle chat position
- added an option to the menu to toggle chat fading
- added an option to the menu to toggle chat clearing
- added an option to the menu to toggle chat transparency
- added an option to the menu to toggle automatic scrolling at console
- added an option to the menu to toggle chat on/off
- added an option to the menu to toggle chatbeeps on/off
- added an option to the menu to toggle spectatorwindow
- added a window for spectator that displays infos about who they're spectating
- added a custom healthbar ( not finished yet ) which can be enabled at the menu
- added dev. command "restoreDefaults" that resets custom menu settings ( design )
- added "FAT" to pMake to turn people into fattys
- changed "PAUSED" text to "NAME paused the game"
- fixed a bug that disabled error messages like "Unrecognized command"
- fixed a bug that caused the damage stats to be disabled
- fixed a bug that caused people to get locked for aimbots while they were standing on a rotating mover
- fixed accessed nones on spectator join
- fixed the anti aimbot bugging while using a bug to stay on other players
- fixed the problem with the subtitles while having experimental chat position on and auto clear off
- fixed the bug that caused the spawnweapon to be useless hehehe
- fixed some demorecordings being not-playable ( ttt )
- fixed displayed remaining time after using pSetTime to change timelimit while playing
- fixed lag on weak computers caused by menu code
- removed an anti-hack that has never locked anyone yet because rune h4x0rz are too lame to bring of something using this (but it works) to enhance performance
- keybinds/movementbinds @arrows will now be ignored until the menu is closed
- team selected by player also stay saved @ map change now
- some code enhancement to fix lag on weak computers(URPO!)
- changed version from z3g to z4a
CoAdminZ3G:
- added custom console which overwrites the client console and offers new possibilities(maximum protection against consolehax!)
- added new ANTI AIMBOT system ( sorry it disables joystick / keyboard use atm )
- added bDisableAntiAimbot to .ini in case it bugs ( or in case you want to allow joystick and keyboard turns )
- added an option to enable/disable zombies @.ini ( bAllowZombies=.. )
- added MOTDGapSize @ .ini to change the size of the gaps @ motd ( e.g.: motdgapsize=5 )
- added MOTDGapToScoreBoardSize @ .ini to change the size of the gap between scoreboard and motd (example 64)
- added MOTDGapAfterAdminEmail @ .ini to change the size of the gap admin email and motd lines (example 32)
- added ?color1=.. and ?color2=.. parameters to pWar
- added command setTaunt ID ( 1-3 ) to change taunt to a custom one
- added command pLockTeam ID to lock someones team to prevent them from changing it
- added some enhancements to the chat ( can move left now(with left arrow) in typed text to edit it, it stops working if message too long so you notice it wont be sent, can write ~ ingame)
- changed "Viewing own Camera" text to "Flycam" @ scoreboard ( to get more space )
- spectators cant send empty messages anymore
- servername is in center position now
- end of map quitreason bug fixed
- can't use plogin until the defaultpasswords are changed @ the .ini file
- pNextMap also checks if map exists now
- trophy-sorting removed, they have constant positions now to make it easier to compare throwkills and such
- small fixes
CoAdminZ3F:
- added timestamps to consolemessages ( can be turned off @ .ini ) ( [21:05:35] - Ragnar: hi )
- added quit reason @ "left the game." ( serverchange/disconnect/reconnect/game closed/timeout/locked for cheats/kick/ban/mapban )
- added pMapList ( shows all installed maps )
- announceconnect messages are now configurable in .ini
- trophy font&color changed for DMscoreboard
- a maplist of all installed maps gets generated at first startup, "pUpdateMaps" or clear the list@.ini to refresh it
- pMap does detect non-existing maps now and aborts the map change automaticly
- pMap does now broadcast a message who changed the map
- some security updates
- fixed a bug that made it possible to spam with "team 0" command
CoAdminZ3E:
- added credits command
- ShortName is displayed at the top of the MOTD now ( shortname is configurable @ rune.ini @ the servername section )
- color can be changed @ ini ( TitleColor )
- AdminEmail and AdminName are only shown at the MOTD now if they aint empty
- chatkill trophy works on DM now
- fixed rendershitz (removed the hudscale shit)
CoAdminZ3D:
- GAMEFIX: pumps and levers work from the beginning of the map now instead of waiting the retriggerdelay ( ALWAYS ANNOYED ME )
- added K/D to teh scoreboards
- added pWar ID,ID,ID,ID.. command ( tehhhh war toool #1, buy it now )
* available parameters: ?kickothers ?random ?skin1=.. ?skin2=..
* e.g: >>>pWar 3,5,1,7?random?kickothers<<< will generate random teams with those playerids + kick all other players
* e.g²: >>>pWar 3,5,1,7?kickothers?skin1=Elder?skin2=Valkyrie<<< will put 3,5 into team 1 and 1,7 in team 2 ( just the way you sort it )
* special function: pWar save ( in case you dont need the other parts of the command, this will force the team(make suar they have it next map) on any player + FORCE THE GAMEPASS SO THEY DONT NEED TO ENTER IT )
- added chatkill trophy
- added 'consolekey KEY' command to change your consolekey easily
- MOTD fadeout seconds can be altered @.ini now ( 0 equals off )
- MOTD colors can now be changed @.ini ( AdminName, AdminEmail, MOTD1-4 )
- blue color no longer stays active clientside when leaving the server
- spectators can change team again and have fixed teamsay
- entering the wrong password @ plogin while being logged in as "masteradmin" no longer logs you out (can now bind all plogins to 1 key)
- changed the color of coadmin messages to make it more visible
- changed blue color on pDetails
- changed pBan and pTban so you can't ban yourself anymore ( cuz some people did it accidently )
- fixed blue color on first join
- removed the white spectator color from pDetails because it caused a bug and to see what team specs are on
- removed the port from the ip @ ban logs ( not necessary )
- removed the runepower icons on the right bottom ( gets visible once you have runepower )
CoAdminZ3C:
- removed code that made 1.07 players unable to join
- fixed a bug in the scoreboard script that caused the background to be cut sometimes
CoAdminZ3B:
- added 2 new protections against the common runei hack
- added a shadow for the servername ( looks pro, can be disabled via .ini setting bShowShadow )
- added command "spectate" to rejoin as spectator ( faster than the old fashioned way )
- added "help" command that explains a few coadmin commands for less intelligent people
- added pMaxPlayers
- added pWeaponBlock 0/1 but had no chance to test if it works, we'll see
- added pFix, deletes all spawned pawns ( Ragnars and such shit ) and fixes player amount afterwards so that it isnt -x
- added pSetTime to change timelimit temporary ( yet does not update player hud)
- added some admin stuff
- pTeam does now save the team on the player so that it should still be the same team after map change
- changed scoreboard blue to new blue too
- spectators are now displayed @ pDetails altho the sorting may suck now
- spectators have a PINKish CHATCOLOR now since they are gay ( and to make it more readable ofc.)
- spectators can join the server now even if its full ( depending on MaxSpectators )
- fixed accessed nones
- fixed pDetails for spectators
- fixed all ID based commands, spawned ragnars and monsters will no longer be ID 0
CoAdminZ3A:
- added CTT
- added a Climbmode that allows saving and loading of positons and shows how much teleports were used in scoreboard instead of frags
- added another experimental protection against hex editing
- added anti Bam_Margera (announce flooding) function
- added Spectators to scoreboard( and who they're viewing )
- added ShowNames for spectators, TAUNT to toggle
- added pNameLock ID
- added a message for leaving spectators
- added prefix [PASSWORD] to server if a password is set ( can be turned off via .ini bShowPasswordPrefix )
- added a weaponchoice mode where the client decides which weapon he wants to spawn with ( COMMAND : select )( bWeaponChoice , only @ arena/dma )
- news & updateserver hijacked to provide new masterserver after 31th may ( everyone that joins gets the updated stuff )
- joining with sarks/zombies on dm now makes you spawn with elder2(unused official skin) ( ONLY DEATHMATCH CUZ THE COLORS OF THE SKIN AINT GOOD FOR TEAMCOLORS )
- pDefaultWeapon command understands DBA/DWS/DBH now for easier use
- fixed spectator message length and added [Spectator] to their messages
- blue color changed to light blue
- added $health$ and $weapon$ to the teamsay command for clanwars
- fixed pKillAll for Arenagames
- fixed pName message ( if longer than 30 )
- fixed timers ( commands like name/team/suicide work from the beginning of the game now instead of waitink 5 seconds )
CoAdminZ2Y:
- added command pName ID newname
- added pKillAll ( kills everyone -> makes everyone respawn immediately -> does not affect their score ) ( used to fix arena-bug and to force a defaultweapon to everyone still alive )
- added new rights-system for different passwords and shit
- added some more code protection
- added an option to announce connecting players/ players unable to connect(and why, like ip banned etc)) ( announceConnect @.ini )
- added a strict package check system with modes [ 0= off, 1= lock player, 2= silent ]
- added an enable/disable-able fix against the fucked-up camera @ requiem [ 0= off, 1= lavafix, 2= fix only fat hole, 3 = fix all]
- added an option to disable underwaterblood to prevent lag
- added experimental versionnumber
- added a protection against the most recent decompiler
- added nextmap to scoreboard/bottom ( with modes 0/1/2 , 1 = bottom, 2 = @ scoreboard )
- added experimental turnhax detection
- added another protection against decompiling
- added pMake ID ghost/fly/walk/heal/power/respawn cmd
- added MaxPlayers into scoreboard header
- added 'new' summons ( those could only be spawned in runeed before )
-> Crucifix Crucifix2 DeadBaracuda FireRing Hel HelSpikeBig HelSpikeSmall Kettle LokiStatue Oar RibInDirt1 RibInDirt2 RibInDirt3 SkinRack Table TorchHolder WagonLarge Wagon
- added a "password protected" text to scoreboard if server has a password
- added messages to pGamePass cmd
- added a private skin
- added the custom-color motd to tdm and dm
- added a protection against illegal consolecalls ( via custom scripts )
- added the forcegrip weapon cuz it pwns ( spawnable via summon forcegrip )
- changed the formula of the packagecheck
- fixed a bug with silentadmin that caused pWhois and pWhoisIP not to work (while being silent admin)
- fixed the code that caused players to be unable to pickup shields while crouching
- fixed the bug that caused the temp-defaultweapon to reset once a new player joined
- fixed the bug that caused players to crash while map changed ( Dying.Endstate crash ) (TESTME) ( ORIGINAL RUNE BUG, BITCH PLZ )
- serveradmins can now set the tolerance value
- names longer than 20 letters will no longer be cut @ mapchange/connect
- made the protection against stealing better
- pTome script improved so that players that were moving before teleport dont fly off
- servername is now bigger(@scoreboard) and it's color can be changed @ini
- headercolor @ scoreboard is changeable now
- pdetails admin commands are now ordered alphabeticockly.
CoAdminZ2V:
- added pAdminLogin [password] and pAdminLogout for silent adminlogin ( no broadcasted message, plogin is required )
- added pWhoisIP to check IPs/IP-Ranges easier without that long nephthys command
- fixed a bug with pDefaultWeapon
- removed playerstatus(admin/player) from arena scoreboard
- changed "team" command, has fixes against spamming (Name is now on .. ) and is blocked on deathmatch
- added experimental anti-clientside hacked files check
- fixed a security bug
CoAdminZ2S:
- removed CoAdmin sounds from coadmin.u (reduced file size by 200kb)
- new coadmin package, coadminzsounds.u ( will be downloaded only once, no matter if coadmin updates)
- pDetails title now contains the current versionname (Z2S)
- pDetails playerinfo-size is now based on the actual playercount and not on the maxplayercount
- changed pNextMap to pNextMap [optional MAP], if a mapname is entered, the map will automaticly start at the end of the current map e.g: pnextmap ar-hsfbros-requiem8
- added a BanLogger to see WHO banned WHO
- added pShowBans, same syntax and usage as pGetLogs
- added pWhois, very simple yet.. pWhois ID/name
- added a defaultweapon option, pDefaultWeapon shieldnoob to make everyone spawn with broadsword and shield

- fixed the StopUnderWaterSound-crash bug ( original rune-bug, no coadmin-bug!!111)
- fix: increased speedhack timer to decrease chance of getting locked for possible speedhack while joining(FOR THE 999999999 PING NIGS)
- fix: reimplemented the anti-aimbot script with slight changes
- "fixed" the arena-throw-suicide-kill
CoAdminZ2R:
- removed Sarks and Zombies due to that fucking crash. ( i'm sorry neelix.. <3)
- added command: pGetLogs [optional number begin] [option], options: all,last,anything else(it will look for logs containing your word)
- e.g.: pGetLogs wallhack - will show any wallhack log
PGetLogs Urpo - will show any cheatlogs by urpo
PgetLogs all - will show all cheatlogs
PGetLogs 20 all - will show all cheatlogs from 20 to 255
PGetLogs last - will show the last cheatlog
- fixed spacing in pKill and pStop messages
- added bArenaSounds option to CoAdminZ ini ( fix blitznuckels arena mod )
- changed SwitchedArenaColors to Red/Green
CoAdminZ2Q:
- fixed pDetails background ( now has the correct size )
- added pDefaultWeapon and pArenaMode to pDetails
- added pMeto & pTome to the Arena pDetails
- added an ingame command to switch the defaultweapon for the current map
- added an ingame command to switch the arenamode ( switched colors / default colors )
- added an option to set the arenamode @coadminz.ini ( switched colors / default colors )
- added an option to set the defaultweapon @ coadminz.ini
- added some checks to zarenahud that were only running @ zhud yet
- code optimization & removed a few useless lines
- added the arenascoreboard from satools3c
- added realtime drawing to remaining time on scoreboard
- changed arenateamcolors to green and gold
- changed arenamessagecolors to green and gold
CoAdminZ2P:
- fixed a bug from z2o that caused scores to reset after rejoin
- more protections against zbot & hbot and crap
- hack detection script is fixed & back
CoAdminZ2O:
- changed the speedhack detection script
- removed /* */ comments that seemed to fuck with my obfuscator
- removed damagestats from teamgame & runemultiplayer
- fixed auto-tempban, now works @ arenamode too
- fixed a bug that caused players to look like they are leaning forward
CoAdminZ2N:
- fixed a bug that fucked up hov skins
- fixed a bug that caused speedhack locks @ join
- added a protection against fakelag
CoAdminZ2L:
- added automatic mapban for cheaters
- added a protection against hacked lockstates
- added a protection against fake-messages
- added more protection against speedhacks
- added protection against fake-replicated speeddodge
- added protection against hacked runeplayers
- added a protection against hooked runeplayer classes
- added a protection against tickhacks
- added a message "server provided by.."
- added servertaunt function to avoid taunt scripts ( no keybinds )
- fixed bug that caused ugly flying weapons
- fixed a bug that caused a server crash while logging cheaters
- removed double space @ cheatmessages
- changed the drawing of the trophyvalues, now in teamcolor + huger font
- changed the CaBM message to less ugly english
- messages beginning with "adminlogin" or "plogin" won't be sent anymore (security)
- throphy font and color changed
- code optimization, more stable now
coadminz2f:
-fixed "First Blood!" sound-script , so suiciding / team changing will no longer cause a "first blood" sound
-removed chatspam ( to make 1.07 players able to jon)
-added spectator
-changed replaced console check ( now shows which console the player used)
- Name got locked by AntiTCC for Replaced Console[console.console].
-added protection against zBot
previous versions:
didnt write a changelog for those cuz im a lazy phuck, sorieeee

Credits go to
Zisu - developed the earlier versions of this mod and is a beast
Chakuza - also developed an earlier version ( which was the base for CoAdminZ )
Urpo - helped testinK and whined a lot
Silverhammer - had one good idea, the best idea in his life -> remove the rune power icon :'D
Blitznuckl - the K/D code is basically by him so credits for that kollege
MacBeth - not quite sure but I think SAScoreBoard is by him which was used by Zisu so credits for that
Frozn - for always keeping me interested in rune and programming, hah.
Emmix - provided files of old rune versions to help me testing
+ credits to all other guys i've forgot. +
+ donatorrrrrrs <3 +
(without em there wouldnt be any updates anymore)
Mero - thx much
Zyroloth - gut gefickt!
If you like this and would like to support it, it would be kinda cool if you would donate a few euros for the time I wasted on it to -> bit.do/coadminz , thanks!
In case you have ideas for future updates please post them here and if you receivied some spicy hacks that you want blocked please send them over private.
CoAdminZ5.zip (954.07 KB)
CoAdminSounds.zip (147.03 KB)
In case you have ideas for future updates please post them here and if you receivied some spicy hacks that you want blocked please send them over private.
CoAdminZ5.zip (954.07 KB)
CoAdminSounds.zip (147.03 KB)